Vita Mors

NT$990

 10+    3-6   15-30

Vitamors, a plagued kingdom, is filled with nothing but woes and desperation. The plague doctor, wearing a beak-like mask, tries to steal lives from the Grim Reapers, again and again, with great effort. Most of the time, his effort is all wasted under the Grim Reaper’s manipulation. However, those who come back to life still render hopes to the people of Vitamors.

VITA MORS is a card game featuring secret identity, partnerships, voting, and hand management. Everyone plays as a Grim Reaper, with the VITA-MORS coin in their hands, messes up with the plague doctor, and controls the destiny of the people in the kingdom Vitamors. Through voting and exercising privilege, players get to determine whether a character should live or die. At the end of the game, the one who makes the pattern of life and death the same as they wish, will eventually become the winner.

Out of stock

SKU: 0129 Category:

Description


● English rulebook included
● Materials:paper, eco-friendly metal

The player who has visited a doctor lately becomes the 1st host, takes the Round Token and the Plague Doctor Figure. The game is round based, and each round includes 3 phases: Plague Doctor’s Practice, Grim Reaper’s Judgment, and Final Sentence. The game proceeds for several rounds until someone completes his/her party’s mission and claims victory.

For more information, please read the rulebook. (PDF file. Right-click to download)

Weight (g)
Box & contents280 ± 5
Size (mm)
Box133 * 80 * 40
Card115 * 58.6
Token56.5 * 30
Metal Coin25 (直徑)
Metal Figure12.6 * 19.9 * 24.4

La Gaceta de los Tableros:Reseña Vita Mors

Q. Are the metal coins and metal figure included in the game?
A. Yes, they are! The game includes 6 metal coins (Vita-Mors Coins) and 1 metal figure (Plague Doctor’s Figure).

Q. What are Pretenders? Do they have special powers?
A. Pretenders are characters whose Actual Class (card face) differs from their Superficial Class (card back). A mask icon at the bottom of their card marks them as pretenders, but they have no special powers.

Q. How do you know which deck a pretender is from? Are the classes on the mission card the actual or superficial classes?
A. The class mark on the card face will match its card back. The classes on the mission card are actual classes, although the King’s ability might change the next card’s actual class.

Q. How do you set up the mission cards? Is a Joker necessary?
A. Before starting the game, choose the Joker’s mission card and place it face-up. Then, randomly select 2 other mission cards (or select 2 if everyone agrees). The Joker’s card should always be used, but in games with a certain number of players, there may not be a Joker if one token is left undrawn.

Q. Is there anything important to note when using privilege tokens?
A. When it’s your turn to use a privilege token, you may choose to use one or not use it at all. You can’t exercise privilege against yourself, only against other players or the Plague Doctor. Each player and the Plague Doctor can only be influenced by one privilege, and once a token is used, it should be discarded.

Q. If I am “locked” by a privilege, do I have to reveal my vote?
A. No, you don’t have to reveal your vote when you’re locked.

Q. If I am “reversed” by a privilege, how do I flip my coin? Do I reveal my palm face-down?
A. There’s no specific rule on how to reverse your coin. However, players usually reveal their palms and show their original vote first, then flip the coin in front of everyone.