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Club of Cthulhu
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Club of Cthulhu

Adorably ancient. Dangerously blessed.

Players
2–4players
Play time
15–30min
Ages
15+
Suggested retail price—

Actual prices may vary by retailer.

Cthulhu mythosRisk & rewardSpecial powers
THE STORY IN THE BOX

Adorably ancient. Dangerously blessed.

Offer manuscripts to ancient deities, take omens from connected decks and use divine powers to change the situation. Keep taking risks or stop in time. Three or more cards showing the same deity in your Omen Area trigger a blessing and end your turn. Blessings enhance powers but prevent that deity’s manuscripts from scoring. A player’s fifth blessing ends the entire game and triggers scoring.

READY, SET, PLAY.

How to play

01

Offer a manuscript

Offer an eligible card from your Research Journal onto a non-empty deck, then take one card from each corresponding deck into your Omen Area.

02

Use a power or receive a blessing

Three or more cards showing one deity in your Omen Area trigger a blessing and end your turn. Otherwise, use a deity power from the cards just taken, then choose whether to continue.

03

Stop in time and score

Blessed deities no longer score. The game ends when someone has all five blessings, or at turn handover when two decks are empty (one with two players). Score using the selected Scoring Cards.

Inside the box

  • Manuscript Cards (60 Single-Deity, 20 Double-Deity) × 80
  • Reference/Scoring Cards (double-sided) × 12
  • Blessing Tokens × 20
  • Desecration Tokens × 4
  • Ritual Mat × 1
Game designShi Chen
ArtKeching Chang
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