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Wonderland XIII
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Wonderland XIII

Unlock a dream. Know when to return.

Players
2–4players
Play time
15–30min
Ages
6+
Push your luckSet collectionAlice in Wonderland
THE STORY IN THE BOX

Unlock a dream. Know when to return.

As a librarian of the Dream’s Library, venture into Wonderland to collect the missing spirits and rebuild the thirteenth chapter of Alice’s story. Unlock decks with limited keys, use character skills and decide whether to explore further or return with your collection. Three spirits of the same character collapse your tunnel—and cost you everything gathered on that turn.

READY, SET, PLAY.

How to play

01

Unlock and explore

Start your turn with two keys. Unlock a deck, cover it with a card from your Notebook and take the top card from each neighbouring deck into your Tunnel.

02

Check the Tunnel, then use a skill

Three or more spirits of one character collapse your Tunnel: discard its cards and end your turn. Otherwise, use the skill of one of the two cards just collected.

03

Explore again or bring them home

Stop to move the Tunnel cards into your Notebook. The game ends when one deck runs out with two players, or two decks with three or four. Score combinations in your Notebook; the highest score wins.

Inside the box

  • Spirit Cards × 68 (12 each of Alice, White Rabbit, Cheshire Cat, Hatter and Queen of Hearts; 8 Spirit Bundles)
  • Hint Cards × 12 (4 each in Chinese, English and Japanese)
  • Metal Keys × 4
LET'S PLAY

Rulebooks

Caterpillar promo rules PDF

The Caterpillar card was a preorder promo and is not part of the base game.

Game designShi Chen
ArtZoeL’s Wonderland
KEEP EXPLORING

More worlds to open.

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